I was all set to write this Q&A style post with witty retorts of all of the strange internet arguments that people have about their favourite rulesets. And then I promptly forgot what all but two of them were because my cup of tea tasted really nice.
So instead I’m going to do it this way, and it’s probably for the best.
Almost every single argument I have read about one ruleset being better than the other comes down not to the ruleset but how the DM runs the game. You can literally make the game work any way you like and Wizards of the Coast or Necrotic Gnome or whoever else are very unlikely to send their invisible stalker patrol or flying snakes after you.
The third paragraph of the introduction to the 5.5e Player’s Handbook includes the following sentence:
“Use only the rules that serve your fun, and always follow your group’s bliss.”
It doesn’t matter which rules you’re using, it’s still pretty good advice.
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